![]() ![]() The client and server communicate with each other by sending small data packets at a high frequency (usually 20 to 30 packets per second). A client is a player's computer connected to a game server. Usually a server is a dedicated host that runs the game and is authoritative about world simulation, game rules, and player input processing. ![]() ![]() Multiplayer games based on the Source Engine use a Client-Server networking architecture. ![]()
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